Super Snail 2
Not long after the release of Super Snail comes news of the sequel - Super Snail 2! David Johnson hasn't been resting since completing the original, and the new version adds several
features to the original, as well as adding arcade-adventure elements to the existing
With unsurprising visual similarities to the first game, Super Snail 2 consists of
various areas, with each scrolling about as in the first game. Now, however, you can leave an area and enter a new one just by walking off the edge of the screen, and you can gain the ability to fire magic bolts at your enemies, which are themselves much more intelligent
than those featured in the first game. Although at an early stage of development, over 20 enemy
types are all ready programmed.
Adding to the gameplay mix is the presence of a helper character, Bansai Hedgehog, who
you must interact with in order to solve various puzzles. The game also has multiple
endings, which will vary dependant upon how things go with Mr. Hedgehog.
The game world consists of springs, stone blocks, updrafts and various other regular platform game items - as well as beach balls. The game also features many sub-games, including a portable "Game Guy" on which you can play black and white Tetris! Doing
well at the various sub-games gains you coins which you can use to buy power-ups, new weapons and various other items.
Although based around a tile map, each tile has small subdivisions which
allow the game to escape the usual 'square world' scenario that afflicts many
platform games. Attention to detail also extends to various niceties such as butterflies
which flutter away when you disturb them, and animated waterfalls with water which bounces
off your shell.
A publisher and price for Super Snail 2 are as of yet undecided.
...this page last updated: 30/9/98...
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