To put it simply, Kevin Bracey's Zip 2000 is by far and away the most wonderful front-end
you could ever hope for with which to play text adventures. It lets you play
Infocom interactive fiction, or games written with the Inform
compiler (which includes several very good free ones), in the comfort of your
desktop, and takes advantage of screen modes with more than 256 colours if
available. It makes wonderful use of outline fonts, and offers full 'point and
click' mouse support where games allow it.
- Full support for Version 1,2,3,4,5,6,7 & 8 games
- Full conformance to Graham Nelson's "Specification of the
Z-machine", Revision 1.0
- Graphics support
- Colour support
- Timed-input support
- Sound support
- Mouse support
- Menu support
- Full function key/cursor key/keypad support
- Full foreign language support, including runes and Unicode
- Easily adjustable screen size
- Full use of anti-aliased outline fonts (configurable)
- Full command line editing & command recall
- Compressed save files (1/10th the size of ZIP's)
- Quetzal-format save files
- Full alpha-compositing, dithering and gamma correction for
- Multiple UNDO
- High speed - the fastest Z-code interpreter for RISC OS
- The best-looking Z-code interpreter on any platform
- The most standards-compliant Z-code interpreter on any
To give you an idea of the kinds of esoteric things this interpreter can do, you can even use it to play the game of Life should you so wish!
Bracey generously allows Zip 2000 to be distributed absolutely free of charge - originally
you could pay a modest fee for an even better version, but the additiions that were in this are now
included as standard.
Download the latest version (1.40 7-Nov-01 at the time of writing) from:
or Acorn Gaming
Also, go and look at the Inform home page, Graham Nelson's superb
adventure game compiler, which also includes details of how to get free
or look at the Interactive Fiction Archive:
(Please note that the screenshots on this page have been reduced in size).
...this page last updated: 12/11/01...
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