Drifter
Review by Christopher Joseph, Copyright ©1998
Drifter is a racing game in the style of console games like Wipeout,
in which you control a craft with jet engines and no actual contact with the
ground. I'm not going to attempt to compare Drifter to the console
equivalents, because I haven't played them, but I can certainly say that it
is more fun than any other previously released RISC OS racing game.
In fact, I'd go so far as to say that I don't actually like racing games as a
genre, possibly because I'm not much good at them. Drifter scores well
on the first of those - I thoroughly enjoyed playing it - but not so well on
the second, as I finished it after only a few days playing (albeit on the
easiest speed setting), which probably means that a racing expert could do it
in an afternoon with very few problems. On the other hand, having finished
it I then went back and played it again (and not just to experiment with the
"secret" extra craft), so it will survive beyond that initial dash to the
finish line.
Whilst the game can be played direct from floppy disc, it should be quicker
to install it onto your hard disc. Unfortunately it isn't, because this
process does not appear to work properly - the title-screen is loaded, and then
the game asks for the key-disc. Once this has been inserted, it then demands
disc two, and proceeds to load the track and graphics data from that, rather
than from the installed copies on the hard disc. [Ed: it worked okay for
me, so it might work for you if you're lucky]
Another complaint at this point is the appalling behaviour of the game in
respect to the monitor, which appears to be standard with The Fourth
Dimesion's "Risc PC" games. Before loading, it asks what monitor
you have, and then proceeds to load a mode definition file (MDF) containing
only a single mode into memory - and being 320x256 this is no use for
the desktop, so it is necessary to re-load your own MDF (or reboot the
machine) after playing. What's more, the definition supplied is not actually
very good - I would recommend selecting the "other" option, even if
you only have the Acorn-supplied MDF, and certainly if you have an
alternative "square" mode (such as the one supplied with
The ARM Club's !GameOn).
The game itself has no particularly outstanding flaw - the various craft
available handle reasonably well, although I was unable to distinguish
between most of them. The only two that stand out are the "Hyper" bonus
craft, which travels much faster than any of the standard ones, and the "Exocet",
which has an extremely useful self-repair feature. The computer drivers are
well simulated, and do appear to be actually driving round the circuit,
rather than merely following a pre-recorded route. Not only do they swerve
to avoid you (sometimes!) but they also make mistakes (crashing into walls and
bridges), and can be quite aggressive (towards each other, as well as the
player) when a suitable opportunity presents itself.
Graphically, the game is somewhat disappointing - the track is entirely
flat, and the scenery and craft both lack variety. There are about three
different kinds of wall, and a bridge over the track, as well as a couple of
unique features on later levels, whilst the craft are distinguished only by
the patterns on their wings. There is also a problem with the mapping
technique used - the position of the scenery and the driveable area are
stored separately (rather than using the edges of the track to control where
the craft can travel), with the result that there are walls you can drive
through, and places where you crash into thin air over the track. Whilst
these can easily be learnt and avoided, a little more care in design would
have removed this problem completely.
In addition to the various "normal" areas of flooring, there are a few
squares scattered around each track that have special effects on the player
(although not on the computer drivers) - there are three that affect your speed in
various ways, one that causes you to spin around on the spot and one that
gives you an extra missile. All the craft come initially equipped with
missiles, which can be fired in an attempt to damage an opponent's craft -
when hit by a missile, craft slow down temporarily and take damage to their
shields. The Exocet, in addition to its repair system, allegedly carries
homing missiles, but these seem to be barely more accurate than the normal
kind.
Tracks are grouped into pairs, and when you can come first or second in both
of a pair you are allowed to move onto the next two tracks. All tracks
that you currently have access to can be selected from the practice screen,
allowing you to improve your laptimes and tactics before racing. However,
it doesn't remember which tracks you can practice on - even though the game saves
the highscore table - so if you get to track seven before quitting, and come
back another time, you have to play the game through from the beginning
before you can practice on the later tracks again. Another thing the game
doesn't save is your choices from the options menu, which caused me great
trouble the second time I played it - assuming that my previous options were
safely installed, I clicked on start straight away, only to find that I had
no control over the craft because I prefered using keys to the default mouse.
What's more, there is no way of quitting part-way through a game, so I had to
crash the craft a number of times before I could change the options.
The other problem with the option menu is that it can only be used with the
keyboard, whereas all the other menus are mouse controlled. The game in
fact follows this inconsistency throughout - even if you have selected
keyboard controls, you have to click a mouse button to move on from the
screen informing you of your position at the end of the race...
As well as the options for keyboard/mouse control, speed and assorted graphics
settings there is also sound control. This gives you a choice of either the
"fx" or music, which consists of a rather tedious (verging on
irritating) tracker file. The effects are lacking in variety (they consist
of engine noise, a couple of explosions and a voice that announces
"kick zone" - or that's what it sounds like - every time you pass
under one of the checkpoints). However, they are not unpleasent, and are all
that this type of game requires, so there's nothing wrong with that.
Overall, this is an entertaining, reasonably playable game let down by a
lot of small flaws. The graphics and sound aren't great, but they are
largely adequate (apart from the almost unreadable text on the buttons in the
main menu) - a little imagination could have made a big difference in this
area, but you are generally too busy avoiding the walls to be overly worried
about what they look like...
The game's life would have been extended enormously by including a track
editor, and also by the option to play against other people over a serial
link or via the internet. My final verdict would have to be "could do
better". This is a fairly good game, but with more tracks, better graphics,
an editor and more attention to detail, it could have been great.
Review by Christopher Joseph, Copyright ©1998
Drifter is distributed by:
The Fourth Dimension (now part of CJE Micros)
78 Brighton Road, Worthing, West Sussex, BN11 2EN
Tel. (01903) 213361
Fax (01903) 523679
Email: 4d@cje.demon.co.uk
WWW: http://www.cje.co.uk/4d/
Drifter is compatible with all Acorn RISC OS computers with at least 2Mb RAM, a
hard disc and RISC OS 2 or above. It costs £35.
...this page last updated: 2/3/98...
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