Overview - Super Snail
The Fourth Dimension have recently released a brand new budget game for RISC OS -
Super Snail by David Johnson and
other ARM'd and Dangerous members.
Set in a weird fantasy world, Super Snail runs smoothly on any RISC OS 3 machine
and requires only 2Mb of RAM, so it's suitable for virtually any machine. A platform game
based on a 256 by 64 tile grid the game consists of 20 one player levels, each of which
also has an associated bonus level. The game also offers split-screen two-player
cooperative and competitive options, so you can play with or against your friends.
The basic aim of the game is simply to collect the five magical spheres
littered around each level - in the competitive two-player version you must
collect more spheres than your opponent. Pretty basic stuff with some colourful
graphics to enhance proceedings, then. The game started off as a sprite-plotting
challenge, and it seems that the basic aim of a fast-moving game was maintained.
Many of the 'standard' features for a platform game are included - keys and doors,
switches, trampolines, teleporters, updrafts, pushable blocks, ice, lava, collapsing
floors as well as walls which contain arrow-launching devices.
Two players simultaneously
The game was due for release at the Acorn Southeast show but missed this - it is now available by mail order from The Fourth Dimension, however.
Entering a bonus level
...this page last updated: 4/7/98...
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