It is an era of space travel and a period of reflection and regret. A survivor of the great war that raged less than a year ago and devastated his home and much of his world, looks into the bleak distance. Taelix, a pilot of one his united world's defence fleet craft had just returned from a routine patrol mission of the local system.
The war had been a long and disastrous one for Taelix's people. Their foe had been a formidable enemy, technologically superior, unrelenting, merciless and unresponsive to negotiation. Seemingly intent on sustaining the onslaught, the enemy abruptly left the local system and the sector as if distracted by matters elsewhere. The world of Haeveran was left to recover as best it could, a process hastened mainly by the dreadful prospect of a return by the Vikrans - a name given to the untold enemy, which meant to Taelix and his people 'the invaders'.
Whilst reconstruction of military capabilities and towns proceeded it was left to the remnants of Haeveran defence fleet to patrol the sector of space which the world shared with its allies who had suffered also. It was Taelix's job to make regular passes around the outermost space-ports of the sector. On a visit to port OSP21, a larger base which in peaceful times had served as a repository of shared historical information for the allied star systems, Taleix stumbled across a story which would occupy his thoughts for the next few days. It was a story of a legendary journey which had been made in a distant age on a planet an unspoken distance away and had been brought to the sector of space by mysterious travellers in the early days of the alliance.
The story described the voyage of Jadhein the adventurer and his struggle to win back an ancient land from dark forces which had swept through it. Enthralled with the account, Taelix read on and found much which touched him in how the struggle, he envisaged, resembled the current situation that had befallen his world.
On Draconus, the force of good remained and it became a place of happiness and good fortune, a source of goodwill. To those who seek and believe in the power of benevolence, Draconus will share its blessing.
The conclusion to the story that had so captivated Taelix gave him new hope that his people could return to the peace that had been taken from them. Closing the ancient document, Taelix made ready for his return home.
On his return, Taelix spoke to no-one about the story for several weeks for there was no good reason. It was only on findig out that an antiquated star-chart had been discovered on a world in the outer reaches of the sector that Taelix's interest was recaptured. This chart supposedly depicted a route to the mystical homeworld of Jadhein and Draconus. The images of desolation and suffering that were a result of the war came clearly to mind and Taelix became silently convinced that the legendary planet of aeons past could be found and that the land of Draconus could offer much to relieve to the dire predicament of Haevaran.
The journey would be immense and he would have to convince Haevaran fleet command of the value of his intended voyage but Taelix had the trust of his people whom he had fought for in the past. He was sure that the help Haevaran needed could and must be found in this distant place.
On the morning that Taelix entered his trusty craft 'the skymaster', there apeared to be a feeling of optimism that carried through the air and the sun was clearer than the journeyman had seen it for what seemed like a lifetime. There was only one immediate concern on Taelix's mind though, a journey to Fehrani III where a fateful astro-navigational relic awaited for loan.
Overcast is being developed by the Overcast division of VOTI.
|New Preliminary Title Screen.||Preliminary Menu Screen.|
|Planet information screen.||Current game screen layout.|
|Mission message box.||Explosion.|
|Enemy game elements.|
July 2001: All sections of game implemented in their most basic form.
Graphics for desert level scenery are being focussed upon in planet-stage parts
of the game. Tropical, polar and space-vessel graphics sets planned.
Interplanetary travel features receiving most attention to add interactivity with ship's features (inventory and status displays for example) and communication with planets.
Alien images and emblems being designed.
May 2000: Overcast game released as simple walkabout and puzzle-solving game.
Ideas for greatly extended version came to mind and so a sequel was embarked on.
Graphics are constantly being revised for all aspects of the game, it is a
continually shifting pattern. The main work is currently being done on the
actual game engine. Cost
Non-player character graphic designing and animation is a major requirement to be started when possible.
More emphasis has been put onto the actual game so cost is low down on the
agenda. We are unsure at this time whether we will be releasing it ourselves.
Overcast runs on a StrongARM RISCPC. Game is looking set for a CD release.
Test computers used:
Unproven but likely candidates:
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