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Eat My Dust (EMD) is an overhead driving game in a similar vain to Micro Machines (© whoever created Micro Machines) and High Risc Racing. Subtle differences are immediately noted, firstly there is more interaction with the environment and not merely a race. Tokens, oil spills, burning cars and sheep are among others in this totally excellent game.
As per usual the typical, well-known VOTI humour exists along with the VOTI addictiveness. Multiplayer support is also in the pipeline currently using the same computer but possible serial connection. Net connection can only happen if someone who is confident with networking can help us.
Eat My Dust would have been much slowed in progess if it hadn't been for the
brilliant TopModel now being sold by Cerilica.
Alpha Screenshots
Early construction of a train in DaVinci 90.
Features
History
V0.12 * Made it run off menu, just (most params ignored) * Changed internal representation of ground V0.11 * New level editor and thus entire new tracks * Thus old tracks don't work V0.10 * Tile size reduced for new level editor. Hope the graphics artist is happy. * Dragster car added. * An option for gore will be added so no need to register complaints. * New level editor created. V0.09a * Subgame B - You have to bomb as many cars as you can with the plane. V0.09 * Graphics memory consumption halved, down from about 2.5 meg to 1.6 megish * Subgame A - You have to do a lap and squash 10 people/sheep/etc in under 120 secs - Also clock mechanism allowing other sub games/ indurance games etc * Haystacks and trees give off leaves/hay when you drive through them * Fixed stack handler bug in VOTI intro. * Show squishable things on map token * Teleport weapon - Needs a little fine tuning but works quite well. * Very small drain cover ;) V0.08 * Police car - if you hit it then it chases after you. Eventually I'll make it give up after a while * Trees have trunks!! You'll be pleased to note that the trees now have a physical entity. The lampposts (zebra crossing) dont as yet, but the principle is very easy to apply, so I'll leave it till the level design is a bit more settled. * Escape returns to menu, ctrl+escape quits. * Desktop front end supplied by Gordon! * A nice draw file in the Strong help file... (But no text yet) * New 'powerup' revelas positions of all squishable things (eg people, sheep) on the scanner V0.07 * Smoke puffs * Some different graphics * Hopefully squished a few bugs
Future Developments
Possible introduction movie rendered in 3D StudioMax. Will be a large movie and will have to be installed on HD to run so that music can be played off the CD, will be an option to skip to a "light" introduction on installation.
Forest scenery to be done. Cost
Tracks to be designed.
Menu system to be
completed for new graphics.
More emphasis has been put onto the actual game so cost is low down on the
agenda. However, the game is heading for the 20-25 UK pound mark. This may
change. We are unsure at this time whether we will be releasing it ourselves.
Requirements
EMD will just about run on an RISC PC 700 but is best suited and is written for a StrongARM machine. We are engaging in testing for the A7000+ but it looks likely that that will be just a tad bit too slow. Game is looking set for a CD release.
Test computers used:
Unproven but likely candidates:
If you have any comments/questions regarding VOTI then please e-mail:
wrath.voti@ntlworld.com